Minggu, 15 Mei 2016

Ebook Free The League of Extraordinary Gentlemen, Vol. 1, by Alan Moore

Ebook Free The League of Extraordinary Gentlemen, Vol. 1, by Alan Moore

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The League of Extraordinary Gentlemen, Vol. 1, by Alan Moore

The League of Extraordinary Gentlemen, Vol. 1, by Alan Moore


The League of Extraordinary Gentlemen, Vol. 1, by Alan Moore


Ebook Free The League of Extraordinary Gentlemen, Vol. 1, by Alan Moore

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The League of Extraordinary Gentlemen, Vol. 1, by Alan Moore

Amazon.com Review

Proving that mainstream comics could be infused with past literary/cultural ideals and still be bestsellers, the America's Best Comics imprint took the dilapidated superhero genre and created three vastly entertaining hybrids with Tom Strong, Promethea and Top Ten. Now, a stunning coup de grace is delivered with this masterful pairing of Victorian adventure fiction's greatest characters and the old war-horse of the super-group. With the stunning The League of Extraordinary Gentlemen, it would be no exaggeration to say that Alan Moore has produced a near-perfect piece of adventure fiction that is clever, literate, rich with excitement and hard to put down. It's 1898 and at the behest of M, the mysterious head of the secret Service, Campion Bond is dispatched to procure the services of Miss Mina Murray (nee Harker), adventurer Allan Quartermain, "Science-Pirate" Captain Nemo, Henry Jekyll (and his monstrous alter ego) and Hawley Griffin (a.k.a. the Invisible Man). Together, they must combat an insidious threat that will decide supremacy of the London skies, but their success may unleash a far greater threat. With no shortage of action, Moore and O' Neill sustain a high level of suspense, intrigue, mystery and terrific wit that all contribute to an indispensable read. O'Neill's art, so memorable in Marshal Law, produces a London filled with vivid, magnificent architecture and a malevolent atmosphere ripe with thrills and danger. An unmitigated triumph--pure and simple. --Danny Graydon

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About the Author

Alan Moore is perhaps the most acclaimed writer in the graphic story medium, having garnered countless awards for works such as Watchmen, V for Vendetta, Swamp Thing and Miracleman. He is also the mastermind behind the America's Best Comics line, through which he has created (along with many talented illustrators) The League of Extraordinary Gentlemen, Promethea, Tom Strong, Tomorrow Stories and Top Ten.

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Product details

Paperback: 176 pages

Publisher: America's Best Comics; 1st edition (1999)

Language: English

ISBN-10: 9781563898587

ISBN-13: 978-1563898587

ASIN: 1563898586

Product Dimensions:

6.6 x 0.3 x 10.1 inches

Shipping Weight: 13.8 ounces (View shipping rates and policies)

Average Customer Review:

4.0 out of 5 stars

325 customer reviews

Amazon Best Sellers Rank:

#107,416 in Books (See Top 100 in Books)

I was predisposed to love The League of Extraordinary Gentlemen, Vol. 1, as alternate history is a favorite genre, and famous character mash-ups a particular favorite as well. Volume One introduces a "menagerie" (as they are often referred to) of otherwise famous literary characters brought together to help Queen and Country with dangerous tasks in a somewhat steampunky Britain of an alternative history. Two characters, Mina Murray and Allan Quatermain, are favorites of mine from their original novels and I loved the idea of them having more adventures.This graphic novel has many literary references, both in the text and illustrations, which is a delight for a book nerd. The pseudo-Victorian style and parody of Victorian serials used throughout the novel was highly amusing for a fan of that era and added an extra level of enjoyment.Character development and setting introduction took the first few chapters ("issues") and was pretty well done. The personalities of the five members of the League were nicely established and tantalizing hints given about the world from both the illustrations and the text. I became quite fond of the characters, even the amoral Griffin, and was eagerly awaiting plot development.When the plot did develop, however, it was unsatisfying. Perhaps because so much time had been spent developing characters and world, very little time was able to be given to generate a decent plot. It was a messy, mishmash of explosions and overaction (not to mention overacting) and made very little sense. If it was meant to be a parody of Victorian fiction, it didn't read like any of the multitude of Victorian novels I have read.The art was nothing spectacular. While there were some scenes drawn with "hidden" references, these occasional treats did nothing to add to the story. The illustration of the panels is a very straightforward, comic book style, with no artistic angles or composition. The lines are harsh, the backgrounds busy, the colors generally unappealing. There were even times when panels were so busy with so many irrelevant details, that it was hard to find the action. I certainly did not feel that I was reading a graphic novel where the art is vital to the storyline; I felt as though I were reading a comic book.Despite my interest in the characters, the lack of a real plot line and the average art made this very promising premise a mediocre read. I truly am interested in the characters, though, and may still give the second volume a try to see if Moore and O'Neill were simply getting established with this volume.

Most of Alan Moore's most famous works are a critique of the superhero genre: "V for Vendetta" critiques the British system and an anarchistic response to it, "The Watchmen" critique the American culture of superheroes as liberal visionaries or right-wing vigilantes in the context of the cold war. This continues this critique but by referencing the 19th century literature, both classic and pulp. Indeed, Moore seems to be pointing out that the line there was always thin. In the context of the British Empire, Moore shows that heroes are basically imperialists. Furthermore, in a similar vein to "the Watchmen," most of the characters are much more morally problematic than their literary counterparts. Having a background in 19th century British literature helps: Bram Stoker's "Dracula," Jules Verne's "20,000 Leagues Beneath the Sea," H. Rider Haggard's "King Solomon's Mines," Robert Louis Stevenson's "Dr. Jekyll and Mr. Hyde" and H. G. Wells' "The Invisible Man" build the context of the main characters, and the personalities do seem rooted in the books. Knowing Ian Flemming's James Bond and Arthur Conan Doyle's Sherlock Holmes' characters help as well. The art is very driven by pulp art as well as Victoriana in general. That said, the empire may not be all it seems and so too the problems of the precursors to comic books. This volume is a fairly straight ahead story as far as Moore is concerned, although the literary references build very quickly. At a surface level, this is not a subtle comic, but it works much more deeply in dialogue with its source material and with culture of superheroes: a genre that Moore seems to work in only to undermine.

Alan Moore finishes the LOEG for now. They find the bad guy, but rather than win, a more powerful character comes along. As you read, it's evident that Moore didn't like Harry Potter.The first volume in this series was good. It sets up the story, leaving room for sequels in the hunt for Haddo, the Anti Christ. 1969, rather than being much of a sequel was more of a parody of 1960s sexual revolution. 2009 picks the story up again, we get a story largely settled on Orlando, and a conclusion that doesn't make much sense.Don't get me wrong, this is much better than 1969 in the trilogy of this story. But it still is missing whatever that intangible is that made the first two LOEG story lines so good. For me, I think Allan Moores heroes are just best in the 1900s. But it's Moore so if he releases further stories, I know I'll buy it

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